When the selected color-balancing method is Manual Area, Histogram, or Lookup table, an existing lookup table (LUT) is applied to the raw pixels to produce a color-balanced image. In the Color Balancing Editing window, under LUT Editor, you can modify this LUT.
To edit the color-balancing coefficients
The Color Balancing Editing window appears, showing the applicable color-balancing method. This is the method applied to the image when it was added to the mosaic.
You can select from the following:
| Button | Name | Description |
|---|---|---|
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Toggle | Switch the display in the Graph clipboard preview between the modified LUT and the original.
Note: You must first copy a modified LUT before you can switch between previews.
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Copy | Copy the the current modified LUT and save it as a temporary backup.
You can now click Toggle to switch the display between the modified LUT and the original. |
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Manual Mode | Switch to manual mode, in which you can modify the histogram in the LUT graph. |
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Add Breakpoint | Add a breakpoint in a specific location on the LUT graph. |
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Move Breakpoint | Drag a breakpoint to a new location on the LUT graph. |
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Delete Breakpoint | Remove a breakpoint from the LUT graph. |
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Thin Breakpoints | Remove excess breakpoints along straight stretches associated with a LUT |
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Edit Table | Open the Lookup Table window, in which you can modify the breakpoints and lookup values. |
Under Functions, you can apply a different enhancement using the toolbar buttons. Each button is described in the following table.
| Button | Name | Description |
|---|---|---|
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No Enhancement | Does not apply an enhancement to 8U data types. This command does, however, apply a linear stretch or a linear enhancement to other data types using their pixel values. The stretch is applied using only those pixels displayed in the viewer.
At a zoomed-out level, the pixel values are decimated before they are displayed in the viewer. Therefore, the range of pixels used for the linear stretch may be narrower than the actual range of pixels in the image file. This means that the actual minimum and maximum values in the image file may not be included in the calculation of the linear stretch. The settings of the Tail Trim and Exclude Min/Max check boxes are ignored for all data types. |
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Linear Enhancement | Uniformly stretch the minimum and maximum values in the image over the entire available output-display range to enhance the overall differences in gray levels in the image. |
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Root Enhancement | Compress the range of higher values (brightness) and expand the range of lower values (darkness), so you can distinguish more detail in darker areas of an image while still retaining some detail in the brighter areas. |
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Square Enhancement | Compress the range of lower values (darkness) and expand the range of higher values (brightness), so you can distinguish more detail in brighter areas of an image while still retaining some detail in the darker areas. |
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Adaptive Enhancement | Combine the benefits of Equalization and Linear enhancements for a more natural display than Equalization while effectively compensating for outliers. |
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Equalization Enhancement | Distribute the values equally over the entire output-display range resulting in an almost uniform histogram. This enhancement is effective in exposing details in the higher values (brightness) and lower values (darkness), but causes less contrast in the middle values. |
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Infrequency Enhancement | Assign the values that occur least frequently in the image to the range of higher values (brightness) in the histogram, so finer details become brighter. |
A margin of two percent is applied by default; however, you can adjust the amount of tail trim from one percent through five percent by selecting a value from the Tail Trimming list.
The Min X and Max X boxes correspond to the histogram of the raw image (before color balancing) and their values are constrained by the histogram of the raw image. The Min LUT(X) and Max LUT(X) boxes correspond to the minimum and maximum values of the color-balanced image (the one produced by applying the stored LUT). The values of the Min LUT(X) and Max LUT(X) boxes are constrained by those stored in the LUT for each image.
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